Mar 10, 2008, 11:37 PM // 23:37
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#2
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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?What ?
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Mar 10, 2008, 11:48 PM // 23:48
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#3
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.
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Mar 10, 2008, 11:50 PM // 23:50
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#4
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Quote:
Originally Posted by Cherng Butter
I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.
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Ya I love the fact that Brawling Headbutt is a skill, whenever I am blind I can still K/D the enemy because it is a skill and not an attack skill. /signed for the others though
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Mar 10, 2008, 11:53 PM // 23:53
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#5
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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They're fine.
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Mar 10, 2008, 11:59 PM // 23:59
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#6
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Banned
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Quote:
Originally Posted by Cherng Butter
I actually like the fact that Brawling Headbutt is a skill so you can hit through anti-melee. It's simple enough to sneak in another hit before Steelfang Strike. I guess /signed for the other ones cause they suck.
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Can't sneak in another hit with a Hammer. ;[
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Mar 11, 2008, 12:54 AM // 00:54
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#7
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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they're perfectly fina as-is. :\
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Mar 11, 2008, 07:57 PM // 19:57
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#8
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Wilds Pathfinder
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I think one of headbutt's biggest apeals is that it is not an attack skill atm, for many of the reasons above. Although changing the other two to attack skills might help, I still don't see them being used much.
/signed for first two because the buff couldn't hurt
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Mar 11, 2008, 08:33 PM // 20:33
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#9
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Krytan Explorer
Join Date: Jan 2008
Location: Michigan State University, East Lansing, MI
Profession: Mo/
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Quote:
Originally Posted by Numa Pompilius
?What ?
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lol what he means is that it's a "skill" which mean when you activate it, you don't gain any adreline. Thus after completing the skill, you don't have enough adreline for the next adreline attacks/skills.
/notsign
I like the skill itself. Like shock it would be bad if it is an attack or spell (really bad indeed.)
But in the other look, for PvE only skill, it's a bad idea since spamming is all it matters in PvE anyway!
Get a build > Spam it!
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Mar 11, 2008, 10:00 PM // 22:00
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If you want to chain them, you must chain them with energy skills.
They are made like that on purpose.
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Mar 11, 2008, 10:24 PM // 22:24
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#11
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Furnace Stoker
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Quote:
Originally Posted by MithranArkanere
If you want to chain them, you must chain them with energy skills.
They are made like that on purpose.
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Still, it trumps warriors who are the primary user of this skill. Please, no sane ele would take these into a zone, the only others that may even consider is are sins and dervs- but once again the adreline gain back is only really benefiting to warriors.
/signed for OP's post
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Mar 12, 2008, 12:19 AM // 00:19
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#12
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Hall Hero
Join Date: Aug 2005
Profession: E/
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I can definately see the OP's point. These skills are rather limited on a warrior/paragon bar as they esentially are "you lose all adrenaline" skills. As Nevin pointed out, that means only dervishes and sins (rangers?) benefit from these skills at full effectiveness. Maybe make them attack skills that cannot be blocked or keep them as just skills but with an adrenaline refund (like lion's comfort) to deal with some of the other points mentioned in this thread.
/signed
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